How do i download a mod for ksp






















If building planes and choppers is something that interests you, this mod is a good place to start. The mod adds a new fuselage that is also based on parts made by Porkjet, who is probably the most popular name when it comes to KSP modding.

The Maritime Pack adds parts that let you build anything from large ships to submarines and everything inbetween. You can build yachts for your Kerbals to cruise around in, or even aircraft carriers to house your airplanes. It seems that by now withal these crazy mods, we can get pretty far off from Kerbal Space Program was intended to be. BDArmory actually allows you to add weapon parts to your vehicles, making it possible to recreate military vehicles like tanks and battleships. The Steam Workshop for KSP has become the go-to hub for these, housing mostly original creations and replicas of popular ships and vehicles.

That brings us to our next mod here: a completely working replica of the Millennium Falcon from the Star Wars series. What you do with it is up to you really, I just thought it was a pretty cool concept having a tank in KSP. Well how about we give your Kerbals a shiny new sports car for them to race around the tarmac in? There are currently three styles with varying sizes, all based on German half-timbered designs. The houses use solar power and battery banks to run, and will be completely self-sufficient on Kerbin.

Free IVA is an interesting mod that might actually make the game even more immersive than improved graphics and sounds. It allows you to get up from your seat during IVA and actually explore the ship in first-person perspective. It actually allows you to pull up different flight information like telemetry using web browsers. Well, if you have a couple of friends over, each bringing a laptop or extra monitor, then you could have your very own mission control setup in your living room.

TAC Life Support actually introduces a new system where Kerbals require food, water, oxygen, and electricity to survive in space. Leaving your Kerbals unattended during long-running exploration missions is not an option. This mod introduces a whole new challenge to overcome, and adds a sense of realism to the game as well. Another great part about having a passionate modding fanbase is having access to community-approved content. The Community Tech Tree is a great example, as modders came together to create a modified tech tree with mod compatibility in mind.

KSP was never really about a particular storyline, being more focused on free exploration and your ability to pretty much do whatever you want. That probably explains the lack of custom scenario mods for the game.

But luckily modder Mikki created one such story mod, for those looking to experience the game with a bit more… direction. The story follows a Kerbal named Bob who was left on Duna after an unsuspected glitch sends his team back to Kermes.

Your mission is simple — bring Bob back. The modder made this scenario with more experienced players in mind , so it may not be easy to work with for newer fans of the game. Google is your friend. Mods generally have a dedicated thread on the Kerbal Space Program forum. The modders are generally happy to respond to sensible bug requests or help work out incompatibilities. Just make sure you have a good comb of the last dozen or so pages before asking for help — your efforts will be appreciated!

I almost exclusively use the KSP forum, though. I learned this the hard way. The last thing you want is to tweak and perfect your mod setup to have Steam auto-update your KSP installation so that a smattering of mods are no longer compatible. So I have side-by-side installations. I just copy the default KSP directory to a second folder at the same level e. So I have two installations of KSP:. The latter updates with Steam and I can always jump in and play up-to-date vanilla, if I feel like it , and the former stays constant save for my own tinkering.

I would do this with mods that seem to be unrelated e. This way you minimise the chance of conflict between mods in the same batch generally the cause of trouble. Before you add another mod, or mods, to a working loadout, take a screenshot of your GameData folder or write down all the mods that you use.

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Thanks for letting us know! Please note that CKAN doesn't have every mod out there. For those few mods, you need to install them manually. Also note that the mac version might be different, and its a bit buggy. If this helped, please comment below and like this post! Thank you for reading! IsaQuest [author] 15 Feb pm.

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