Castlevania doom mod download
However, a new mod for Doom changes the game completely into a first-person version of Castlevania. Fans of Doom have already been able to do some crazy things with it. Look no further than Bethesda itself, which has developed updates for Doom and Doom 2. On the zanier side are players that get the game to run on any device possible, with one playing through its first level in Task Manager.
Everything players will find in this mod is ripped straight from its source material. Expect to whip skeletons, toss holy water at imps, and break candelabras. Konami might be currently sitting on this legendary series , but as always, fans can count on modders to bring the classics back to life.
Originally announced and released in , Castlevania: Simon's Destiny has only recently been completed. This incredible mod, made with acute attention to detail by Itch. Throughout the Castlevania series , Konami has tried some interesting ideas, going from the traditional 2D to fully 3D, but never before has anyone made a first-person perspective Castlevania entry.
However, with Simon's Destiny , fans can take control of the mighty Simon Belmont, the Dracula battling, whip enthusiast paterfamilias of the Belmont clan in first-person action. Simon's Destiny has players navigating Dracula's Castle, lighting up enemies in flames with the signature whip. All of the signature Castlevania aspects are present.
Players can whip candelabras to attain sub-weapons and hearts, deal with annoying bats and jam along to the incredible soundtrack -- an original creation that harkens back to the iconic Castlevania music. This mod aims to reinvent the very first NES title of the franchise with a nostalgic yet brand new first person gameplay. All the levels from the classic NES era game have been reimagined like never before, experience the tale of Simon's fight against Dracula and his army of the night!
Quite tense and atmospheric! So i don't need Doom2 to run it, right? Just grab Gzdoom, drop Castlevania. It's not a 3D port of the original game, it's more of a reimagining of it. No, simply because that game is a masterpiece, it's perfectly crafted in every single possible way, and even getting remotely close to it would be a really hard task.
Can i make addons for your mods? You can do whatever you want with it, just put me in the credits! Build your own Simon's Destiny retro box! Edit: actually, I'd like to expand on my statement above. What you've actually done is created something which, in reality, far and away exceeds my wildest vision. To me, who as an adult that can fully appreciate the effort, that is both indescribable and impressive as hell. Took another short hiatus from Doom As a fan of Doom: The Golden Souls and the mapper behind that, I hope to check this out eventually at some point.
I know its optional but it does come across to me as tedious and boring, i know this was the core gameplay of the original but there must be a better way of implementing this. I have never played any Castlevania game before honestly never even heard of the series until I started watching AVGN , but this looks awesome!
I plan on checking out the series proper at some point in time, but I don't have the money right now. Runs in GZDoom 2. So far appears to work perfectly though I've only cleared the first two levels so this isn't a complete picture. Even old-schooled it with the command line; this is the first time I've used the -iwad command.
Captures the feel of the source game, including the difficulty. Normal is whipping me quite hard. Even with the better agility, health conservation tactics are in order here since health is about as common as in Castlevania. Very easy so save oneself into an unwinnable position if careless.
The various ways I've died also pay homage to the source material: Boned by skeletons, knocked down pits by Medusa heads, pecked by birds, missed jumps, and more. And of course, subweapon choice can greatly impact the difficulty at certain points. I wonder if the invincibility potion will make an appearance at some point; guess I'm not far enough in yet.
First boss I won by the narrowest of margins; second boss was refreshingly easy after the level leading up to it. Cheesed it by applying my knowledge of the source game. To further feed the experience, I'll limit my saves to per level along with the autosaves and aim to place them in about the same location as the checkpoints in the NES game. Wonder if my sanity will hold out along with my self-imposed challenge.
You should enable mouselook, this mod was made with modern features in mind, so playing it without being able to look in any direction will be really hard in maps like Map04 and Map06, not to mention that candles are hard to hit that way. Handy to know that mouselook is intended. If I feel I'm walled, I'll go for it; until then, i'm enjoying challenging myself.
I do miss being able to snipe hanging bats with daggers but I'll live. I'm genuinely having fun with this; I also enjoy writing several paragraphs about the difficulty because doing so is enjoyable for me. I seem to have reached the point where I've gotten skilled enough to enjoy this more, which is also an experience I've had with other Konami games such as Gradius and Contra games. Stage 3 felt like a wall at first though between getting better at handling enemies and searching for wall meat based on where it could be found in the NES game, pulled through.
Completed the stage portion twice actually as I wasn't a full health for the boss so replayed the stage. The Medusa Head gauntlet was a particularly pleasing accomplishment. After multiple tries either taking several hits to go through or dying there, felt so good to perfectly weave through without a scratch. Also passed Stage 4 despite not using any checkpoint saves yet.
Did make use of the autosave for the boss though; that took several tries to pull through. Not being able to snipe skeletons with subweapons does make things harder but it was the Mermen that kept wearing me down; they are fast on the trigger. When I became more liberal with using the stopwatch, was able to make it through the caves.
Thankfully, the outdoor section doesn't endlessly spawn enemies like the NES game; that would be scary. No way to hit the skele-dragon without mouselook but since one can walk under it like the NES game, another fun reference , it wasn't a wall. Alchemy lab has expanded. NerdofComics 10 days ago. ToneLeMoan 27 days ago. Kudos - this is amazing.
Visit Quakefans. This is by far one of the best Doom TC I've ever seen. Excellent and tons of fun. ImAzamatBagatov 40 days ago. Batandy 40 days ago 2 edits. ImAzamatBagatov 39 days ago.
Ahh, good to know! TRBrazil days ago. Jaiminho 89 days ago. MayoSlice days ago. Can you make an extra easy mode cause I'm just terrible at this but love it. What is that humming song played between levels? Konami Kukeiha Club - Simon's Theme. WhiskeyandLandmines days ago. HypNoTic days ago 1 edit. I see a lot of people posting their vids in the comments so I thought what the hell, why not. Also I loved this mod so much. So much fun to play. Arquivo Morto Games days ago. Xanthus days ago 1 edit.
JaRDev days ago. Absolutely love this! I made a quick video on the first level. Cawolfkreo days ago. I love the existence of this mod with all my heart. SaTaNabusJones days ago. Hammerhans days ago. L S 9 5 days ago 1 edit. ZDL may help you with that. How do you enter the door?
Kna days ago. MarceloMachadoxD days ago
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